Character Stats Definition

A better explaination on each character stats does at your Character [C].
For stats that are in %, higher level requires higher stats per %. 

Physical (PDMG) / Magic (MDMG) Damage

  • The “final” damage. It is the damage you do to players / monsters literally.
  • This stat is made out of P/M ATK and P/M DMG add-on.

Physical (PATK) / Magic (MATK) Attack

  • It comes from equipment such as weapons, accessories, ect  (not shown in C page).

Zeal / Force

  • This stat will convert % of your P/M ATK into P/M DMG .
  • This is a “Bonus / Modifier” stat.
  • Example:-
    • If u have 50 Zeal and 100 Magic Attack,
      • You will gain an Additional (+) 50 Magic Damage.

Physical / Magic

  1. Damage calculation (The stat on [C] page)
    • MATK (from equipment) + MDMG (from stats/equipment) + Zeal Modifer.
  2. Hit: Accuracy %.
  3. Crit: Critical Rate %.
  4. Crit Increment: Critical Damage.
    • Caps at 200% crit damage (can get more than 200%, but not hit more than 200%).
    • Hardcores usually get 250%+ to counter crit reduction).
  5. Physical Defense Break
    • Ignores physical defense.
    • Caps at 75%.
    • Again you can get more than 75% value to counter defense
  6. Magical Defense Break
    • Ignores magical defense.
    • Caps at 75%.
    • Again you can get more than 75% value to counter defense
  7. Physical Defense
    • Caps at 90%.
    • Came from physical armor, physical defense, and brawn bonus
  8. Brawn: Converts % physical armor into physical def.
  9. Magic Defense
    • Caps at 90%.
    • Came from magic armor, magic defense, and arcana bonus.
  10. Arcana: Converts % magic armor into magic defense.
  11. Defense / Break Calculation
    • If you have 175% physical defense, and opponent has 75% physical break, it becomes result is 100% physical defense, but it caps at 90%.
    • So final defense value is still 90% defense.
  12. Healing: Came from magic atk and healing stat (usually from equipment).
  13. Dodge: Dodge rate %
  14. Crit Defense: Reduce crit rate % of opponent.
  15. Crit Reduction: Reduce % crit damage of opponent.
  16. Parry: % rate of parry.
  17. Parry Bonus
    • Damage reduction when parried.
    • Caps at 70%. (damage calculation is done after defense effects).
  18. Special Skill
    • Ultimate skill power.
    • Damage/healing of your special/ultimate (f1-f6 skills).
    • Caps at 40%.
  19. Special Skill Damage Reduction
    • Ultimate reduction that decreases the damage of ultimates.
    • Caps at 30%.
    • If you want to really get 30% ulti reduction, you will need to over stack since your opponent will have ultimate power.
  20. Mana Wrench: Demon Break.
    • Extra % damage done to monsters (from gems /guild stats).
  21. Spell Resistance: Demon Defense.
    • Extra % defense to monsters (from gems /guild stats).
  22. Break Essence: Player Break.
    • Extra % damage done to players (from gems /guild stats).
  23. Defense Essence: Player Defense.
    • Extra % player to monsters (from gems /guild stats).
  24. Physical Damage Intensifier
    • Final physical damage increase in % (last in calculation process).
  25. Physical Damage Reduction
    • Final physical reduction in % (last in calculation process).
  26. Magic Damage Intensifier
    • Final magic damage increase in % (last in calculation process).
  27. Magic Damage Reduction
    • Final magic reduction in % (last in calculation process).
  28. Punishment
    • Damage increase dealt to elites + monsters.
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