Spiritshaper Guide

Spiritshaper Overview

Game Strategy

The strategy depends on the dungeon or activity that you’re doing. The general rules when it comes to the distance are to try and stay on the max range from tank / boss, and keep HoT stacked at the very least on the tank at all times. Better on the whole team, if you can (quite easy if you just share it through Green Man). Not always needed, though, for example if there’s no AoE damage or danger for party members apart from the tank.

As long as your party members are within 30 meters of you, you will have no problem healing them.

There’s no need to spam your big heals if no one is taking massive damage. Save them for when you need them. If you know when someone will take a lot of damage, you can pre-cast a heal on that person. But, as I said earlier, those are all general rules. They will work for any normal dungeon, which don’t require any specific tactic.

Arcane Arts Sample Build

Keep in mind, those builds are based mainly on my personal opinion and experience with the game and might be modified in the future.

PvE ~ lvl 49-59 healing (10 points)
PvE ~ lvl 49-59 damage (10 points)

PvE ~ lvl 59-69 healing (30 points)
PvE ~ lvl 59-69 damage (30 points)
PvP ~ lvl 59-69 healing (30 points) – mainly for 3v3 arena, credits to @Vheissu.

Settings

Screenshot 2017-04-13 19.04.54

I use Keyboard Mode since its more flexible for me but the game recommend Mouse Control for Spiritshaper and these are my Control Settings. It all really depends on your flexibility and comfort.

Screenshot 2017-04-26 12.43.45

Spiritshaper

Should put 12 points into Intelligence for every 88 points into Spirit.

Occultist Healer

Ratio depends on the level of his stance switch, but it lies anywhere between 20 : 80 (Agi / Spirit) up to 30 : 70 at max level


Stats Build

      • LEVEL 1 you start with 1 Power, 2 Intellect, 2 Constitution, 2 Spirit, 1 Agility. Stats that increase will be different for other classes.
      • LEVEL 2 – 20  (included) you receive +2 Intellect, +2 Constitution and + 2 Spirit. Those stats are automatically added to yours, you’re not given an option to distribute them yourself just yet.
      • LEVEL 20 you have 1 Power, 40 Intellect, 40 Constitution, 40 Spirit, 1 Agility.
      • LEVEL 21 – 25  you receive 30 points to distribute per each level (150 points total).
      • LEVEL 26 – 30 you receive 36 points to distribute per each level.
      • LEVEL 29 after completing the dan advancement, you receive additional 48 points (228 points total).
      • LEVEL 31 – 35 you receive 42 points to distribute per each level (210 points total).
      • LEVEL 36 – 40 you receive 48 points to distribute per each level. Also, at 39 after completing the dan advancement, you receive additional 64 points (304 points total).
      • LEVEL 49 you receive 60 points to distribute.From this I can assume that (the rest was not yet tested, and is pure theory):
      • LEVEL 41 – 45 you receive 54 (48+6?) points to distribute per each level.
      • LEVEL 46 – 50 you receive 60 (confirmed) points to distribute per each level. Also, at 49 after completing the dan advancement, you receive additional 80 (confirmed) points.
      • LEVEL 51 – 55 you receive 66 (60+6?) points to distribute per each level.
      • LEVEL 56 – 60 you receive 72 (66+6?) points to distribute per each level. Also, at 59 after completing the dan advancement, you receive additional 128 (confirmed) points.
      • LEVEL 61 – 65 you receive 78 (72+6?) points to distribute per each level.
      • LEVEL 66 – 70 you receive 84 (78+6?) points to distribute per each level. Also, at 69 after completing the dan advancement, you receive additional 192 (confirmed) points.
      • LEVEL 71 – 75 you receive 90 (84+6?) points to distribute per each level.
        LEVEL 76 – 79 you receive 96 (90+6?) points to distribute per each level. Also, at 79 after completing the dan advancement, you receive additional 256 (confirmed) points.


Basic Skills

Your basic damage skills:

Spirit Bells

Your basic attack. Used as a filler to accumulate energy for Special (Ultimate/Unparalleled) skills and do some extra damage (energy gain scales on leveling it). Situational skill. Wouldn’t recommend leveling it for PvE (if you’re playing as a healer), but it has applications in PvP for faster energy generation.

Firefly Hex

DoT (Damage over Time). Doesn’t do much damage on it’s own, but can boost your damage (and in general group’s magic damage) quite nicely if morphed to decrease enemy’s magic defence (recommended). Instant cast makes it quite easy to use in both healing and damaging spec. Wouldn’t recommend leveling past level 10 for PvE (and only if you plan on morphing and actively using it); for PvP in general you can level it for faster resource generation and some extra damage on a single target.

Spectral Magpie

Targeted ability with a small AoE around the target. Does fairly good damage, but not instant (has chanting time). Not very applicable for PvE as a healer, not very great in PvP either.

Leaping Porpoise

Your damaging skill that probably does the most damage. It is not targeted on an enemy, but placed on the ground at a chosen location instead. Good for AoE damage and slow. Not very useful in PvE as a healer, but has some applications and offers a bit of damage. Important skill for PvP due to CC it potentially provides, and energy generation.

Your basic healing skills:

Essence of Spring

HoT (Heal over Time). Doesn’t do much healing on it’s own at the start, but can be stacked up to 3 times on each person (4 or 5 times if morphed after level 69). Typically morphed into increased healing and/or p.def and m.def increase. Good for resource generation.

If Spring Breeze is applied to yourself, it can be spread to the whole party within 30m with Green Vine (spreads 1 stack per use as a default effect, can be morphed to spread up to 4 stacks per use). Only spreads the stacks applied to the caster. An important skill for both PvE and PvP.

Green Vines

AoE heal with the a range of 30m. Our bread and butter along with Spring Breeze. This skill has an instant cast, spreads 1 stack of Spring Breeze on your group members by default and dispels negative effects if morphed (must be morphed to dispel!). Can spread additional amount of stacks per cast (up to 4) if morphed into it. Gives additional 30-50% movement for 3s, and has an option to restore Levity/Stamina to you and your group if morphed. What’s not to love? While it might seem like it’s healing is quite weak, the skill is great for healing the AoE damage that your group members might take along with spreading Spring Breeze and removing negative effect (only removes one per use). One of the main sources of the resource generation for your Special Skills. Important skill for PvE and PvP.

Falling Sakura

Strong healing ability with the 5m AoE range. Good for healing tank and melee DD. The only minus – long cast time (2s > 1s at 69 is morphed). Can be used for AoE heavy healing when few people are grouped up. Can move while casting, possible to pre-cast before the damage is taken. Can add +10% Physical damage reduction for 3-5s on cast. Important skill for PvE and PvP.

Moonlight Herald

Strong single-targeted channeling healing ability. Can be morphed into a mid-range AoE healing (10m; up to 3 additional targets will receive 50% of the healing on 59 and up to 140% self healing on 69 if morphed). Can move while casting, cast can be interrupted if needed. Useful for PvE and PvP.

Your miscellaneous skills:

Feathering

Targeted ability that allows you to resurrect a dead ally. Has fairly long cooldown (180s) and casting time (5s) (which can be decreased through morphing), so make sure other group members are not in danger of dying in the next 5-10s before using this ability, else you will create more problems than solve. Has a secondary skill linked to this main one, which can be only used out of combat, but doesn’t have CD and has a shorter casting time. Important skill in both PvE and PvP (including BGs and Arena), leveling it gives your target more HP and MP upon the resurrection.

Sanctification

Our main CC break skill. Rarely needed in PvE (apart from the times when you need to take heavy damage; so can be used simply to generate energy), it has more applications as a PvP skill. Starting cooldown at level 1 is 120s, and is decreased every time you level this skill (50s at skill level 18 ~ character level 69). Middle Soul Grid crystal also provides a minor CD reduction for this skill. You can exit the form early by using Spiritual Solution (you get a CC immunity for x more seconds, but your healing is reduced by 70% at the same time) or by pressing F8 (by default) and just cancelling the form without any benefits or debuffs. Can be morphed into decreased CD and longer duration. Good resource generation skill for PvE and very important skill for PvP (provides both CC immunity, damage reduction, additional CC – charm, and a bit of damage).

Spirit Shell

Applies a shield to an ally target. This skill has 20s cooldown, and absorption value is not really that high, but it’s helpful when somebody gets low, and you need to buy some time to cast the healing skills ~ applying shield on your target before casting heal might save a life. This skill can also be used to remove negative effects from a target (unlike Green Vines, Spirit Shell removes all negative effects instead of just one). Can be used for an urgent dispel if the AoE one is on cooldown already or you need to removed multiple effects asap.

Deformation effect is useful in PvP or to protect yourself from normal monsters, but has a really small range (3m) and works only if casted on yourself. Deformation effect cannot be CC broken. Shield value is also not reduced in PvP unlike the direct healing.

Luxuriant Rush

A party buff, that recovers a small amount of HP and MP.

Enhance effect (CC break and immunity) is available on use for 3s (up to 5 is morphed past level 69) can be useful in few situations:

      • If your group member is CCed and has no CC break available, it will help them escape.
      • If your group or group member is low, applying Enhance right before using a big solo / AoE heal will boost their received healing and help you heal them faster.

Note: you can morph this skill to add +10% magic attack and healing power for the duration of Regeneration effect (30min), which is a lot .


Passive Skills

Spiritual Resilience

      • Using damage or healing abilities will generate 1 orb (resource).
      • Passive skill is available since level 1.
      • Blue orbs (Atrophy) are generated through your damage abilities; each orb gives +2% damage, up to 6 blue orbs active at a time.
      • Green orbs (Flourish) are generated through your healing abilities; each orb gives +2% healing, up to 6 green orbs active at a time.
      • Using damage skill while having the healing orbs active will reset them, same goes for the other way around.
      • So combining healing and damage skills at the same time might not always be a good idea, as you lose this bonus.
      • (Spirit Shell and Sanctification counts as offensive skills and generate Atrophy).
      • Morphing some passives on 59+ will allow you to generate additional orbs on casting specific skills.
      • Morphing some passives on level 69+ will offer you an option to consume few of the orbs on cast in exchange of additional healing (for example, 2 orbs for 40% additional healing for a skill).

Endless Life

      • Self-explaining passive skill.
      • Available at 30 talent points.



Body Strengthening

      • Self-explaining passive skill.
      • Available at 60 talent points.

Special Skills

      • Special skills are your F1-F6 skills.
      • You can only have 3 out of 4 abilities active at the same time, for each side.
      • Left side resource is generated through your damaging abilities and your right side resource is generated healing abilities.

Deer Stampede

Our first damage special skill. Fairly good damage on a solo target, instant cast. Damage additionally scales with points in Spirit, apart from basic scaling from your Magic Damage.

Serpent Snare

Good ability for CC. Can be resisted (higher level of the skill will increase the chance of success) and has a tiny AoE (1m around your target). Imprison state can be dispelled. Very important skill for PvP (our main source of CC).

Eagle Strike

Damages enemies in the line (3m wide) in front of you and pushes them back. Has a fairly long range, around 30m. I haven’t found this skill particularly useful, so I don’t have in on my panel. It has applications in specific situations, mostly PvP, but highly situational skill.

Pummeling Yeti

Summons a Yeti in the targeted area, which will damage and knockdown enemies for 5s, cooldown is 30s. Good ability for PvP and for AoE monster grind. Even if the initial knock down is CC broken, staying in the area without CC immunity on will lead to another knockdown for the duration of the skill.

Nature’s Balm

AoE group healing ability. It seems weak the first time you get it, but it comes in handy later on once it’s leveled and you actually have a need for more than 1-2 healing ability so sustain your party. Instant cast makes it pretty sweet. Can be combined with Luxuriant Rush for burst AoE healing.

Faerie’s Touch

Strong single target healing ability. Good for urgent healing, if target gets low. Great ability for burst healing on a single target in PvE and PvP.

Radiant Whirlwind

Probably your most used ultimate healing ability in PvE. The goal is to keep it up all the time in PvE and PvP (if you can find a good position for it, as it’s easily killed by players). It’s easier to use in PvE as the attack and AoE abilities from monsters and bosses will not harm it. The flower lasts for 30s, and base CD is 30s. Sounds perfect to me.

Life Flow

Another AoE healing ability with interesting mechanics. It is a channeling ability that lasts for 10s. Basically it puts you into the animation of some sort of ice skating. You automatically move forward, healing allies on your way in 10m radius (while also potentially slowing your enemies down). Healing is pretty decent, but the radius is rather small compared to other AoE heals. I haven’t had much experience with it personally. From my point of view it is mostly suited for PvP taken into consideration CC immunity and 70% damage reduction while in animation, can also have an application in PvE when you have to take a heavy damage. Animation can be cancelled at any moment. You only want to level this ability if you want to increase the healing output, but that will heavily affect the resource consumption.


Dao Tree

Every special skill can be upgraded through 4 different types of orbs.

      • Red : Increased Damage / Healing
      • Orange : Decreased Special Skill Cost
      • Blue : Decreased Cooldown Time
      • Green : Have a unique effect.

Deer Stampede

      • Red + Green
      • Increased Damage.
      • Decreasing resource consumption or cooldown won’t have much impact in this case, in my opinion, as they’re already quite low by default.

Serpent Snare

      • PVP Mode:  Orange + Blue / Orange + Green.
      • PVE Mode: Green tree is also useful for PvE.

Eagle Strike

      • Orange + Green
      • Provide you with additional CC on top of knock-back. Situational.

Pummeling Yeti

      • Orange orbs to decrease the resource consumption as it’s a very expensive skill to activate.

Nature’s Balm

      • Red + Green
      • Increased Healing output.

Faerie’s Touch

      • PVP Mode: Green + Orange
      • PVE Mode: Red + Orange

Radiant Whirlwind

      • Orange + Blue + Green

Life Flow

      • Orange ONLY.

SpiritShaper Soul Grid

ro-soul-grid-guide-23

Here’s a sample of my Soul Grid. You may check out the Soul Grid Guide here.
It all depends which attribute you’re really aiming for.

Screenshot 2017-04-26 20.52.44soulgrid-att-bonus

Permanent Spirit Crystal ( Outer Layer for 8 Slots )
Rebirth Spirit Crystal ( Mid Layer for 4 Slots )
Chaos Spirit Crystal ( Inner Layer for 1 Slot )

Permanent Spirit Crystal ( Outer Layer for 8 Slots )

  • (3) Moon Crystal V
  • Sky Crystal V
  • Sun Crystal V
  • Sun Crystal IV
  • Time Crystal V
  • Time Crystal III

Rebirth Spirit Crystal ( Mid Layer for 4 Slots )

  • Animus Crystal V
  • Birth Crystal V
  • Death Crystal V
  • Spectre Crystal IV

Chaos Spirit Crystal ( Inner Layer for 1 Slot )
Trying to combine my Central Crystal to Tier 4 but I need to be Level 65 to be able to do that.

  • Defender’s Chaos Crystal lll

 

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